// ---- Created with 3Dmigoto v1.3.16 on Fri Jul 10 09:03:08 2026
Texture2DArray<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[3];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[20];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[303];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[150];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);

#define frameIndex IniParams[85].x

void main(
  float4 v0 : TEXCOORD10,
  float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float4 v4 : SV_Position0,
  uint v5 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = cmp(cb3[2].x < 0.5);
  r0.yzw = v2.xyz * v2.xyz;
  r0.xyz = r0.xxx ? r0.yzw : v2.xyz;
  //r1.xyzw = t0.SampleBias(s0_s, v3.xy, cb0[149].y).xyzw;
  r1.xyzw = t0.SampleBias(s0_s,float3(v3.xy,frameIndex),cb0[149].y).xyzw;
  r0.w = cmp(0.5 < cb3[2].x);
  r2.xyz = max(float3(0,0,0), r1.xyz);
  r2.xyz = log2(r2.xyz);
  r2.xyz = float3(0.416666657,0.416666657,0.416666657) * r2.xyz;
  r2.xyz = exp2(r2.xyz);
  r2.xyz = r2.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
  r2.xyz = max(float3(0,0,0), r2.xyz);
  r1.xyz = r0.www ? r2.xyz : r1.xyz;
  r2.xyz = r1.xyz * r0.xyz;
  r0.xyz = -r0.xyz * r1.xyz + cb3[1].xyz;
  r0.xyz = cb3[2].yyy * r0.xyz + r2.xyz;
  r1.w = saturate(v2.w * r1.w);
  r1.xyz = max(float3(0,0,0), r0.xyz);
  r0.x = cmp(0 < cb0[146].x);
  if (r0.x != 0) {
    r0.xyzw = cb0[45].xyzw * v4.yyyy;
    r0.xyzw = v4.xxxx * cb0[44].xyzw + r0.xyzw;
    r0.xyzw = v4.zzzz * cb0[46].xyzw + r0.xyzw;
    r0.xyzw = cb0[47].xyzw + r0.xyzw;
    r0.xyz = r0.xyz / r0.www;
    r0.xyz = -cb0[70].xyz + r0.xyz;
    r2.xyz = -cb2[5].xyz + r0.xyz;
    r3.xyz = float3(1,1,1) + cb2[19].xyz;
    r2.xyz = cmp(r3.xyz < abs(r2.xyz));
    r0.w = (int)r2.y | (int)r2.x;
    r0.w = (int)r2.z | (int)r0.w;
    r0.x = dot(r0.xyz, float3(0.577000022,0.577000022,0.577000022));
    r0.x = 0.00200000009 * r0.x;
    r0.x = frac(r0.x);
    r0.x = cmp(0.5 < r0.x);
    r2.yzw = r0.xxx ? float3(0,1,1) : float3(1,1,0);
    r2.x = 1;
    r1.xyzw = r0.wwww ? r2.yzwx : r1.xyzw;
    o0.w = r1.w;
  } else {
    o0.w = r1.w;
  }
  if (cb1[298].x != 0) {
    r0.xy = cmp(cb1[299].xx == float2(0,1));
    if (r0.x != 0) {
      r0.x = 1 + cb1[298].y;
      r0.x = 0.00990098994 * r0.x;
      r0.z = cb1[298].z + -cb1[298].w;
      r0.x = r0.x * r0.z + cb1[298].w;
      r0.xzw = r1.xyz * r0.xxx;
      r1.w = 1 + cb1[302].z;
      r1.w = 0.00990098994 * r1.w;
      r2.x = cb1[302].x + -cb1[302].y;
      r1.w = r1.w * r2.x + cb1[302].y;
      r2.xyz = r0.xzw * r1.www + -cb1[301].www;
      r2.xyz = max(float3(0,0,0), r2.xyz);
      r0.xzw = r0.xzw * r1.www + -r2.xyz;
      r3.xyz = float3(1,1,1) + r2.xyz;
      r2.xyz = r2.xyz / r3.xyz;
      r0.xzw = r2.xyz + r0.xzw;
      r0.xzw = cb1[300].www * -r0.xzw;
      r0.xzw = float3(1.44269502,1.44269502,1.44269502) * r0.xzw;
      r0.xzw = exp2(r0.xzw);
      r0.xzw = float3(1,1,1) + -r0.xzw;
      r2.xyz = cb1[299].yyy * r0.xzw;
      r2.xyz = cb1[299].www * cb1[299].zzz + r2.xyz;
      r3.xy = cb1[300].xx * cb1[300].yz;
      r2.xyz = r0.xzw * r2.xyz + r3.xxx;
      r3.xzw = r0.xzw * cb1[299].yyy + cb1[299].zzz;
      r0.xzw = r0.xzw * r3.xzw + r3.yyy;
      r0.xzw = r2.xyz / r0.xzw;
      r1.w = cb1[300].y / cb1[300].z;
      r0.xzw = saturate(-r1.www + r0.xzw);
      r0.xzw = float3(-0.5,-0.5,-0.5) + r0.xzw;
      r0.xzw = saturate(r0.xzw * cb1[301].xxx + float3(0.5,0.5,0.5));
      r1.w = dot(r0.xzw, float3(0.212599993,0.715200007,0.0722000003));
      r0.xzw = -r1.www + r0.xzw;
      r0.xzw = saturate(cb1[301].zzz * r0.xzw + r1.www);
      r1.w = 1 / cb1[301].y;
      r0.xzw = log2(r0.xzw);
      r0.xzw = r1.www * r0.xzw;
      r1.xyz = exp2(r0.xzw);
    }
    if (r0.y != 0) {
      r0.x = saturate(0.00999999978 * cb1[298].y);
      r0.y = cb1[298].z + -cb1[298].w;
      r0.x = r0.x * r0.y + cb1[298].w;
      r0.y = saturate(0.00999999978 * cb1[302].z);
      r0.z = cb1[302].x + -cb1[302].y;
      r0.y = r0.y * r0.z + cb1[302].y;
      r0.x = r0.x * r0.y;
      r0.x = 0.0125000002 * r0.x;
      r1.xyz = r1.xyz * r0.xxx;
    }
  }
  r0.xyz = min(float3(0,0,0), -r1.xyz);
  o0.xyz = -r0.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Fri Jul 10 09:03:08 2026
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// SV_Position              0   xyzw        4      POS   float   xyz
// SV_IsFrontFace           0   x           5    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[150], immediateIndexed
dcl_constantbuffer CB1[303], immediateIndexed
dcl_constantbuffer CB2[20], immediateIndexed
dcl_constantbuffer CB3[3], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xy
dcl_input_ps_siv linear noperspective v4.xyz, position
dcl_output o0.xyzw
dcl_temps 4
lt r0.x, cb3[2].x, l(0.500000)
mul r0.yzw, v2.xxyz, v2.xxyz
movc r0.xyz, r0.xxxx, r0.yzwy, v2.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r1.xyzw, v3.xyxx, t0.xyzw, s0, cb0[149].y
lt r0.w, l(0.500000), cb3[2].x
max r2.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r2.xyz, r2.xyzx
mad r2.xyz, r2.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r1.xyz, r0.wwww, r2.xyzx, r1.xyzx
mul r2.xyz, r0.xyzx, r1.xyzx
mad r0.xyz, -r0.xyzx, r1.xyzx, cb3[1].xyzx
mad r0.xyz, cb3[2].yyyy, r0.xyzx, r2.xyzx
mul_sat r1.w, r1.w, v2.w
max r1.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.x, l(0.000000), cb0[146].x
if_nz r0.x
  mul r0.xyzw, v4.yyyy, cb0[45].xyzw
  mad r0.xyzw, v4.xxxx, cb0[44].xyzw, r0.xyzw
  mad r0.xyzw, v4.zzzz, cb0[46].xyzw, r0.xyzw
  add r0.xyzw, r0.xyzw, cb0[47].xyzw
  div r0.xyz, r0.xyzx, r0.wwww
  add r0.xyz, r0.xyzx, -cb0[70].xyzx
  add r2.xyz, r0.xyzx, -cb2[5].xyzx
  add r3.xyz, cb2[19].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r0.w, r2.y, r2.x
  or r0.w, r2.z, r0.w
  dp3 r0.x, r0.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.x, r0.x, l(0.002000)
  frc r0.x, r0.x
  lt r0.x, l(0.500000), r0.x
  movc r2.yzw, r0.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r2.x, l(1.000000)
  movc r1.xyzw, r0.wwww, r2.yzwx, r1.xyzw
  mov o0.w, r1.w
else
  mov o0.w, r1.w
endif
if_nz cb1[298].x
  eq r0.xy, cb1[299].xxxx, l(0.000000, 1.000000, 0.000000, 0.000000)
  if_nz r0.x
    add r0.x, cb1[298].y, l(1.000000)
    mul r0.x, r0.x, l(0.00990098994)
    add r0.z, -cb1[298].w, cb1[298].z
    mad r0.x, r0.x, r0.z, cb1[298].w
    mul r0.xzw, r0.xxxx, r1.xxyz
    add r1.w, cb1[302].z, l(1.000000)
    mul r1.w, r1.w, l(0.00990098994)
    add r2.x, -cb1[302].y, cb1[302].x
    mad r1.w, r1.w, r2.x, cb1[302].y
    mad r2.xyz, r0.xzwx, r1.wwww, -cb1[301].wwww
    max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    mad r0.xzw, r0.xxzw, r1.wwww, -r2.xxyz
    add r3.xyz, r2.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
    div r2.xyz, r2.xyzx, r3.xyzx
    add r0.xzw, r0.xxzw, r2.xxyz
    mul r0.xzw, -r0.xxzw, cb1[300].wwww
    mul r0.xzw, r0.xxzw, l(1.442695, 0.000000, 1.442695, 1.442695)
    exp r0.xzw, r0.xxzw
    add r0.xzw, -r0.xxzw, l(1.000000, 0.000000, 1.000000, 1.000000)
    mul r2.xyz, r0.xzwx, cb1[299].yyyy
    mad r2.xyz, cb1[299].wwww, cb1[299].zzzz, r2.xyzx
    mul r3.xy, cb1[300].yzyy, cb1[300].xxxx
    mad r2.xyz, r0.xzwx, r2.xyzx, r3.xxxx
    mad r3.xzw, r0.xxzw, cb1[299].yyyy, cb1[299].zzzz
    mad r0.xzw, r0.xxzw, r3.xxzw, r3.yyyy
    div r0.xzw, r2.xxyz, r0.xxzw
    div r1.w, cb1[300].y, cb1[300].z
    add_sat r0.xzw, r0.xxzw, -r1.wwww
    add r0.xzw, r0.xxzw, l(-0.500000, 0.000000, -0.500000, -0.500000)
    mad_sat r0.xzw, r0.xxzw, cb1[301].xxxx, l(0.500000, 0.000000, 0.500000, 0.500000)
    dp3 r1.w, r0.xzwx, l(0.212600, 0.715200, 0.072200, 0.000000)
    add r0.xzw, r0.xxzw, -r1.wwww
    mad_sat r0.xzw, cb1[301].zzzz, r0.xxzw, r1.wwww
    div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), cb1[301].y
    log r0.xzw, r0.xxzw
    mul r0.xzw, r0.xxzw, r1.wwww
    exp r1.xyz, r0.xzwx
  endif
  if_nz r0.y
    mul_sat r0.x, cb1[298].y, l(0.010000)
    add r0.y, -cb1[298].w, cb1[298].z
    mad r0.x, r0.x, r0.y, cb1[298].w
    mul_sat r0.y, cb1[302].z, l(0.010000)
    add r0.z, -cb1[302].y, cb1[302].x
    mad r0.y, r0.y, r0.z, cb1[302].y
    mul r0.x, r0.y, r0.x
    mul r0.x, r0.x, l(0.012500)
    mul r1.xyz, r0.xxxx, r1.xyzx
  endif
endif
min r0.xyz, -r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.xyz, -r0.xyzx
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
